With a neat “Try it again” story I was hoping the content in Stories: The Path of Destinies would keep up with the many unique combinations. Reynardo’s bravado allows him a few “damns.” The tone is a bit mature with soul-stealing artifacts, cruel betrayals, love and loss, and, of course, Reynardo’s many, many deaths at the end of the wrong choices. I didn’t notice any actual blood, and violence is very cartoon-like and stylized. Stories is rated T for Teen by the ESRB for Violence, Blood, and Mild Language. A few long range spellcasters and shield-carrying grunts make things just slightly trickier. Most of them passively increase Reynardo’s offense and defense, along with random gems you can find to increase your power.Īside from a few stealth sections and rudimentary puzzles you’ll be fighting the same evil ravens throughout snowy mountains, burning cities, and underground temples. #STORIES THE PATH OF DESTINIES GAMEPLAY ZIP#The dash attack lets Reynardo zip around the battlefield. A hookshot lets you pull enemies and traverse the world. Leveling up provides skill points and a few new abilities. Reynardo can’t take too many hits but checkpoints are frequent and I never felt frustrated. Swords come in a few different flavors, from an ice weapon that freezes foes to a Hero Sword that simply heals you. There’s a specific rhythm to each encounter as you work up a combo bonus for more explosive strikes. Reynardo quickly dashes around the battlefield, delivering colorful sword swings and well-timed counter attacks. The world’s vibrant art and cheeky narrator make for a classic indie game formula. Due to the time-travel nature of the plot you end up repeating the limited levels over and over again, and enemies never get much tougher or more varied. Soon I was skipping every treasure chest I saw. Though I still had some skill points left to attain, I’d acquired all the strongest swords and gems. Over 20 choice-filled combinations exist, but I easily unlocked all four truths after only five runs, completing the game at well under 10 hours. Unlocking all four reveals the one true path. There are four important truths to learn about the major players and artifacts along the way. The result of each of the twisting paths is in a new entry in the book. Save a friend or find a weapon? Sacrifice the general’s daughter or appeal to your past relationship? It’s the video game equivalent of a Choose Your Own Adventure novel. After each of the relatively quick levels you’re given an important decision to make. The story is told through a magic book you find during the prologue.
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